This one falls into the latter. Before getting to the results, the testing method is important to check first. As we can see, the program’s instructions tell us to connect two mice into the same PC – ‘A’ designating the Bloody V8 and ‘B’ defaulting to the other mouse (in our case the Cooler Master Storm Recon). It then tells us to hold both – one in each hand – and bump the buttons together.
You can note the problems right away. Firstly the two mice will be held opposite, meaning the left-click of the Bloody V8 will collide with the right-click of the CM Storm Recon. Even with the inclusion of MOBA’s, RPG’s, and MMORPG’s, gamers (and people on average who have not remapped buttons) will use the left-click more than the right-click.
Moving from mouse to mouse, psychologically the left button generally always feels smooth, more responsive, and less rigid than the harder-to-reach right button. Even though the two may be identical, perceptions and preferences (for right-handed gamers especially) lie closer to the left button than the right. Factor in extended use, wearing/rounding-out, and expected degradation – the left button will almost always ‘flatten-out’ faster than the right; so we can expect results to favour the left button and hence be slower on the right button.
Secondly, the program does not say how fast the mouse click is, but rather calculates the difference (faster by). Furthermore we have to assume by the picture that mouse label ‘A’ truly is the Bloody V8 and not the Recon (and vice-versa for ‘B’). Again while the program is unique, it is not very comprehensive since it relies on Windows which cannot calculate two simultaneous mouse clicks of the same buttons on two different mice (and why would it?).
This means extra interpolation and extrapolation which would not be needed if the program was designed to be left versus left and right versus right (as a note both methods were attempted and yielded ‘failed’ results). It is not a big issue, but the Mouse Speed Test program does not go out of its way to develop a new algorithm; rather, it slinks around limitations placed on concurrent actions of the two mice.
The third and final problem is the human source of error. Since we do not have an automated system of pressing left and right at the same time, bumping the Bloody V8 and CM Storm Recon together has to be done manually which in doing so could favour one side/mouse over the other. With everything laid out though, we can expect the left mouse button of each mouse to be faster than the right.
This is exactly what happened after 20 trials were conducted – the first 10 with the Bloody V8 left button bumping the CM Storm Recon right, and the next 10 with the CM Storm Recon left button with the Bloody V8 right. As a right-handed user, the left button for each respective mouse is more ’rounded-out’ than the right, and as expected the Bloody V8 won the first 10, and the Storm Recon won the other 10. The results are tabulated on the side of each screenshot below and above.
These results were graphed to check the overall consistency as reported by the Bloody Mouse Speed Test program. Keep in mind that the test gives results of ‘faster by’, meaning that higher millisecond counts are better.
They are neck-and-neck in terms of numbers, as both have drop-offs here and there. Let us see which of the two reports as being more uniform:
On average the A4Tech Bloody V8 is o.72ms faster than the Cooler Master Storm Recon; however, neither mouse is steady according to the benchmarks. Perfect scores are those that produce a flatline pattern, and neither of the two mice do that. In terms of speed the A4Tech is slightly faster, but due to the wide range of numbers the conclusion is semi-accurate at best.
Tests aside the V8 handled very well during actual gameplay on the SteelSeries QCK Call of Duty Black Ops II Soldier Edition gaming surface/mousepad. As a gamer who plays on 3800 dpi, the maximum rate of 3200 dpi the Bloody V8 had no cases of mouse acceleration or faking dpi numbers.
Noting that and the fact that the mouse comes with no weight control, those who prefer low dpi settings will have no problem with LOD (lift-off distance) tracking, as the Bloody V8 prevents excessive tracking the moment the mouse leaves the surface. The cursor will literally stop when the mouse is a millimeter off the ground, and dare we say perhaps even a micrometer – absolutely astounding for a $40 mouse, as well as a huge reputation boost to the unorthodox ‘HoleLESS Engine’ design.